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Topic: accessing Blender 3d files (Read 1105 times)
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corneelyus
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Is anyone aware of a way to access Blender files through Rebol? I've had some success with PDP++ by accessing the stored files with Vim and duplicating the formatting. This doesn't work with Blender. I could use Python, but I'm not prepared to undertake another language unless I have to.
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Vexar
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You have piqued my interest: what are you up to, reading in Blender3D files into REBOL?
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oyster
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.blend file is hard to be read, but you can export the mesh and mat to obj/mtl file, they are both plain text file. so a parser will work - no, I am new to rebol, so I have no such a dialect
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